Episode 5 Mac OS

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Developer: Telltale Games

Release date: 2012

Version: 1.2 + Full Game

Interface language: Russian, English

Tablet: The program has been treated (does not require data entry / enter any data)

Platform: Intel only

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The Walking Dead is an episodic, graphic adventure video game series developed and published by Telltale Games and Skybound Games, based on The Walking Dead comic book series. First released in April 2012, the series currently spans three main five-episode seasons, an additional episode as downloadable content, and a mini three-episode season, with the fourth and final season being released in 2018 and ended in 2019. The games have been released to personal computers, game consoles, and mobile devices and have had both digital and physical releases.

The series, like the comic, starts with an epidemic that turns the dead into zombie-like 'walkers' that decimates civilization, and takes place along the United States eastern seaboard. The series focuses on the character of Clementine, a young girl that is cared for by Lee Everett during the first season, and subsequently travels both by herself and with other groups in later seasons after Lee sacrifices himself for her. During the second season, she becomes the adoptive caretaker of AJ, an infant left parentless. When Clementine later joins with a survival group called the New Frontier in the third season, they strip AJ from her, and Clementine works with another survivor, Javier Garcia, to rescue both their families from the New Frontier. During the final season, some years later, Clementine and AJ join other teenagers holding out at their boarding school to protect it from bandits and walkers. Some of the characters from the comic series, such as Shawn Greene, Glenn Rhee, Hershel Greene, Michonne, Siddiq and Paul 'Jesus' Monroe, have appeared during the video game series.

The games in The Walking Dead series eschew typical puzzles and exploration found in most adventure games and instead offer a stronger narrative and interaction with other characters. The game mixes such scenes with more action-oriented ones based on quick time events to elicit excitement during the games. Telltale introduced the feature of having numerous determinants that could result from the player's choices, such as which of two characters to save during an attack, that influenced the story in later episodes and seasons, and the company has used this aspect of player choice in its subsequent adventure games.

Screenshots from the game The Walking dead: Episode 1-5

System requirements The Walking dead: Episode 1-5 for Mac Os:

Episode 5 Masked Singer

  • OS version: Mac OS X 10.6 or later (работает на 10.9)
  • Processor type(s) & speed: 2.3 Ghz Intel
  • RAM minimum: 4 GB
  • Video RAM: 512 MB
  1. To install, copy the game from the image to the hard drive.
  2. Subtitles can be disabled by default. You can enable them in the game menu.
  3. The game is fixed for compatibility with OS X 10.9. Verified and 100% working.
  4. There is a suspicion that in the game there was my save game for passing 1-5 episodes, if desired, delete

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Life is Strange

Developer: Dontnod Entertainment
Publishers: Square Enix (Windows), Feral Interactive (OSX and Linux)
Platforms: Windows, Mac OS X, Linux
Released internationally:
Episode 1: January 30, 2015,
Episode 2: March 24, 2015,
Episode 3: May 19, 2015,
Episode 4: July 28, 2015,
Episode 5: October 20, 2015,
Full Season Patch: June 16, 2016,
Mac OSX Full Release: June 16, 2016,
Linux Full Release: July 21, 2016

This game has unused graphics.
This game has unused cinematics.
This game has unused sounds.
This game has unused text.
This game has revisional differences.

This game has a notes page

Life Is Strange is an episodic game where you take the role of Maxine 'Max' Caulfield, as she investigates the disappearance of Rachel Amber, a popular Blackwell student, and the strange events that begin happening in the town. Max gains the supernatural ability to rewind time, giving the player the ability to make different decisions based on things you learn.
It also contains a massive amount of unused dialog, including some dating back to the game's earliest points of development.

  • 2Unused Text
  • 3Unused Audio
  • 4Oddities

Sub-Pages

Episode 1: Chrysalis
'When a door closes, a window opens... Or, something like that.'
Episode 2: Out Of Time
'Since you're the mysterious superhero... I'll be your faithful chauffeur and companion.'
Episode 3: Chaos Theory
'I was eating those beans—are you fucking insane? I WAS EATING THOSE BEANS!'
Episode 4: Dark Room
'Welcome to the end of the world, ladies.'
Episode 5: Polarized
'Time to change time...'
Revisional Differences
Changes made across episodes and with the Physical Release Patch.

Unused Text

Unused text meant to be used across all episodes.

HUD.INT

There is no instance where this text is shown. When the player is unable to leave the area, the unique-by-area prompt fades out instead.

(Source: Original TCRF research)

Unused Audio

General Voice Lines

Located inside VO_ACT_GEN_Max.STM.pck and VO_ACT_GEN_Max.INT are voice files and their unused subtitles, intended for general usage throughout the episodes.
Many of those were never utilized.

Episode 5 Mac OS
Audio:Cue:Line:
Act_GEN_AngerDisagreement_Max_30='No way'
Act_GEN_AngerDisagreement_Max_40='Are you serious ?'
Act_GEN_AngerDisagreement_Max_120='You gotta be kidding me!'
Act_GEN_BoredomDisappointment_Max_10='This blows.'
Act_GEN_BoredomDisappointment_Max_30='Just great.'
Act_GEN_BoredomDisappointment_Max_80='Well…'
Act_GEN_BoredomDisappointment_Max_150='Duh'
Act_GEN_NegativeSurprise_Max_10='Damn!'
Act_GEN_NegativeSurprise_Max_20='Damn it!'
Act_GEN_NegativeSurprise_Max_100='Rats!'
Act_GEN_NegativeSurprise_Max_220='NO!!!'
Act_GEN_NotWorking_Max_10='It won't work'
Act_GEN_NotWorking_Max_20='This does not work'
Act_GEN_NotWorking_Max_30='No can do'
Act_GEN_NotWorking_Max_60='Not gonna happen '
Act_GEN_NotWorking_Max_70='Well, this isn’t working'
Act_GEN_NotWorking_Max_90='I best try something else'
Act_GEN_PositiveSurprise_Max_10='Wowser!'
Act_GEN_PositiveSurprise_Max_20='Awesome.'
Act_GEN_PositiveSurprise_Max_30='Oh yes.'
Act_GEN_PositiveSurprise_Max_50='Hella yes!'
Act_GEN_Useless_Max_10='I don't need to do this'
Act_GEN_Useless_Max_20='No need for this'
Act_GEN_Useless_Max_30='This is useless'
Act_GEN_Useless_Max_70='Max, this is pointless'
Act_GEN_Useless_Max_80='Stop, Max'
Act_GEN_Useless_Max_90='This is worthless'

These lines go unused as each location has its own set of unique idle dialog.

Audio:Cue:Line:Note:
Act_GEN_Idle_Max_10='Yep, I'm bored now'
Act_GEN_Idle_Max_20='Boring'
Act_GEN_Idle_Max_30='La dee da, la dee da'
Act_GEN_Idle_Max_40='I’m just chilling like a villain'
Act_GEN_Idle_Max_50='So I guess I’ll just chillax for awhile'
Act_GEN_Idle_Max_60='How long can I stand standing here ?'
Act_GEN_Idle_Max_70='If time is like a river, I’m stuck here'
Act_GEN_Idle_Max_80='What to do, what to do…'
Act_GEN_Idle_Max_90='Max, you need to stop talking to yourself. Agreed ?'Max answers to herself with 'Yes', which is not included in the subtitle.
Act_GEN_Idle_Max_100='Tick tock, tick tock, tick tock…'
Act_GEN_Idle_Max_110='That’s all she wrote, folks'
Act_GEN_Idle_Max_120='It’s great to watch the world pass you by...'
Act_GEN_Idle_Max_130='I’d love to stand in this spot forever'
Act_GEN_Idle_Max_140='And then inertia set in'
Act_GEN_Idle_Max_150='If I took a selfie now, it would be a still life'

Unused Rewind Dialog

In the final game, objects and photos in Max's possession are unaffected by her powers.
Unused, however, is dialog indicating Max at one point lost her photos upon rewinding. The inclusion of this dialog is rather strange, as it didn't exist in the What If? prototype, and the entire plot hinges on Max being able to keep objects when she rewinds.

Episode
Audio:Cue:Line:
Act_GEN_PhotoRewind_Max_10='Aw shit, my photo vanished!'
Act_GEN_PhotoRewind_Max_20='Man, there goes another Pulitzer!'
Act_GEN_PhotoRewind_Max_30='Damn, I wanted to keep that picture!'
Act_GEN_PhotoRewind_Max_40='Are you kidding me? I wanted that shot!'
Act_GEN_PhotoRewind_Max_50='I totally lost that picture forever.'
(Source: Original TCRF research)

Oddities

DVD Cover Textures

A model of a stack of DVD cases uses concept art as textures.

Column 1Column 2Column 3Column 4
Row 1
Row 2N/A
Row 3N/A

Polaroids in Chloe's Room

Some of the Polaroids in Chloe's room are reused concept art and stock images, dating back to the earliest known points of development.

Update Mac Os X 10.5.8

Column 1Column 2Column 3
Row 1N/AN/A
Row 2N/AN/AN/A
Row 3N/AN/A

Mac Os 9 Download

(Source: Kett Redfox, IgelRM)
The Life is Strange series
WindowsLife is Strange • Life is Strange: Before the Storm

Episode 5 Mac Os X

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