New York Mysteries 3: The Lantern Of Souls (Full) Mac OS
- New York Mysteries 3: The Lantern Of Souls (full) Mac Os 13
- New York Mysteries 3: The Lantern Of Souls (full) Mac Os 7
Welcome to the New York Mysteries: The Lantern of Souls Walkthrough Is this an ordinary murder case, or something more sinister? Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here. DARK SOULS™ II Crown of the Old Iron King. New York Mysteries: The Lantern of Souls. New York Mysteries: The Lantern of Souls Game Description. It's 1950's New York! A rich lawyer's widow has been brutally murdered. What starts as a routine investigation quickly takes a dark turn. It's up to you to shed light on the secrets of the past. Are you brave enough to take on this chilling adventure?
Walkthrough Menu
General Tips
- This is the official guide for New York Mysteries: The Lantern of Souls.
- This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. This guide will not show HOP solutions. It will identify the location of the HOP and any inventory item acquired.
- This guide will show solutions for non-random puzzles. Please read the in-game instructions for each puzzle.
- In this game, you will sometimes have to select the new scene to trigger dialog, cut-scenes, or tasks prior to interacting with the scene.
Chapter 1: The Mansion Entrance
- Talk to the Security Guard (A).
- Open the car door (B).
- Take the NEWSPAPER and BAG (C).
- Open the bag; take the POWDER and PRESS PASS (inventory).
- Use the PRESS PASS; receive the KEY (D).
- Use the KEY; turn the handle (E).
- Walk forward.
- Take the TIE PIN (F).
- Unfold the TIE PIN (inventory).
- Take the BUCKET OF ICE and FORK (G).
- Move the 4 pillows; take the NEEDLE (H).
- Use the BUCKET OF ICE; take the MEDALLION (I).
- Place the NEWSPAPER (J); use the NEEDLE (K).
- Select the newspaper; take the KEY (L).
- Use the KEY (M).
- Walk forward.
- Take THOMAS'S DIARY and the ZIPPER; open the case and take the GAVEL (N).
- Combine THOMAS'S DIARY and MEDALLION; take the HINT (inventory).
- Take the BROKEN STAPLER (O).
- Press the panel; select (P).
- Place the HINT (Q).
- Select 5-7-3-5-3-3.
- Take the BOTTLE (R).
- Use the GAVEL on the BOTTLE; take the SHEET OF PAPER (inventory).
- Use the SHEET OF PAPER (S).
- Select the painting (T).
- Walk down.
- Use the ZIPPER; take the GLUE, UMBRELLA, and KEY (U).
- Extend the UMBRELLA (inventory).
- Walk down.
- Use the KEY (V).
- Take the FLASHLIGHT and SHOVEL (W).
- Use the SHOVEL; take the FIRE SYMBOL (X).
- Go forward.
- Place the FIRE SYMBOL (Y).
- Select (Z).
- Solution: HF-DG-BE-AC-HG-AF-CE-BD-GH-AE-DF-BC-AG-CE-BH-DF.
- Take the FIGURINE PARTS (I).
- Combine the FIGURINE PARTS and GLUE; restore the ANGEL STATUE (inventory).
- Walk forward.
- Place the ANGEL STATUE (J); use the FLASHLIGHT (K).
- Select (L).
- Go forward.
- Use the UMBRELLA and TIE PIN; take the HANDLE (N).
- Use the FORK; remove the grate (O).
- Take the MATCHES (P).
- Select (Q).
- Place the HANDLE (R).
- Select the pairs (color-coded).
- Walk left.
- Select (A).
- Take the CANDLE (B).
- Select (C).
- Take the ROPE and TWIG (D).
- Walk down.
- Use the TWIG; take the AXE and SHOVEL (E).
- Place the CANDLE; use the MATCHES (F).
- Select (G).
- Take the SCALES SYMBOL and SCISSORS (H).
- Walk down.
- Place the SCALES SYMBOL; take the STAMP RING and JEWELRY MAGNIFIER (I).
- Use the SCISSORS; take the MAILBOX KEY and look at the images (J).
- Walk down.
- Select the arm (K).
- Arrange the images (L).
- Take the 1st COG (M).
- Use the SCISSORS; take the MITTEN (N).
- Walk down.
- Use the MAILBOX KEY; take the PARCEL (O).
- Open the PARCEL; use the STAMP RING and take the 1st EAGLE FIGURINE (inventory).
- Go forward 3x.
- Use the MITTEN (P).
- Use the SHOVEL (Q).
- Walk left.
- Use the AXE; take the HAMMER and HOOK (R).
- Combine the HOOK and ROPE to make the HOOK AND ROPE (inventory).
- Use the HOOK AND ROPE (S).
- Select (T).
- Use the SHOVEL (U).
- Walk down and forward.
- Select (A).
- Move the leaves; take the 2nd COG and STICK (B).
- Select (C).
- Use the HAMMER (D).
- Go to the Mansion Entrance.
- Select (E).
Chapter 2: The Hall
- Take the LETTER R (F).
- Talk to Bishop; earn the CODE (G).
- Take the GOLD MOUSE and GLASS OF JUICE (H).
- Place the CODE; press 4-5-1-3-enter (I).
- Walk left.
- Talk to Will (J).
- Remove the cover (K).
- Take the ALKALI (L).
- Use the GLASS OF JUICE; select the glass to take the GLASS OF WATER (M).
- Select (N).
- Place the GOLD MOUSE (P).
- Select Tx4-Q-R-T-Q-Rx2-S-Tx2-S-Rx2-Qx2-Rx2-S-T-S-Tx2-S-R-S-Rx2-Q-Tx2-R-Q-Tx2-S.
- Take the RAT (A).
- Place the RAT (B).
- Play the HOP; earn the CATALYST (C).
- Select (D).
- Read the instructions (F).
- Place the GLASS OF WATER (H) and CATALYST (I); place the ALKALI (G) and remove the cap.
- Use (J) on (G); use (J) on (H). Use (H) on (K); place (L) on (K).
- Use (I) on (M). Use (N) on (O); use (O) on (M).
- Place (P) on (M); use (Q) on (R).
- Use (S) on (T); take the RUST REMOVER.
- Walk down.
- Use the RUST REMOVER; open the door (A).
- Walk forward.
- Talk to Bishop (B).
- Take the FIREPLACE TONGS and RAG (C).
- Stand up the chair (D).
- Take the LETTER J; select the curtain rod (E).
- Place the LETTER J and LETTER R (F).
- Take the BUNCH OF LOCKPICKS (G).
- Separate the BUNCH OF LOCKPICKS to find the LOCKPICK and SCREWDRIVER HANDLE (inventory).
- Use the SCREWDRIVER HANDLE; take the FORKED SCREWDRIVER (H).
- Walk down 2x.
- Use the LOCKPICK; take the REMOTE CONTROL (I).
- Walk forward 2x.
- Use the REMOTE CONTROL; take the SHAPE KEY (J).
- Go forward.
- Place and select the SHAPE KEY (K).
- Walk left.
- Use the RAG to make the OILY RAG (L).
- Walk down and forward.
- Use the OILY RAG; remove the bolt and take the WOODEN TONGS (M).
- Walk down and left.
- Use the WOODEN TONGS to take the 3rd COG (N).
- Place the 3 COGS; add the 2 cogs on the ground; press the button (O).
- Take the KEY (P).
- Walk down and forward.
- Use the KEY (Q).
- Play the HOP; earn the VALVE (R).
- Place and select the VALVE; take the CAR KEY (S).
- Open the door (A).
- Try the CAR KEY (B).
- Open the hood (C).
- Remove the cap (D).
- Return to the Lab.
- Use the FIREPLACE TONGS to take the DIRTY FUNNEL (E).
- Place the DIRTY FUNNEL to make the FUNNEL (F).
- Use the FORKED SCREWDRIVER; take the ENGINE CHART and VACUUM DIODE (G).
- Place the VACUUM DIODE; take the TAP HANDLE (H).
- Place the FUNNEL and TAP HANDLE; select the tap handle and take the JERRY-CAN (I).
- Return to the Cliff.
- Use the JERRY-CAN (J).
- Select (K).
- Place the ENGINE CHART (L).
- Connect the wires (M).
- Select N-O-P-O-Q.
- Enter (R).
Chapter 3: The Bunker Entrance
- Take the LAMP (A).
- Take the PICK-AXE (B).
- Use the PICK-AXE to take the BLUE MINERAL (C).
- Move the rocks and arm; take the FANCY DISC and SPELEOLOGIST'S DIARY (D).
- Read the SPELEOLOGIST'S DIARY; take the CHART (inventory).
- Place the FANCY DISC and open the case; take the BATTERY PACK, 1st STONE DETAIL, and CUTTERS (E).
- Combine the LAMP and BATTERY PACK to make the UV LAMP (inventory).
- Combine the CHART and UV LAMP; take the VENT SYSTEM CHART (inventory).
- Walk down.
- Use the CUTTERS to take the BARBED WIRE (F).
- Combine the STICK and BARBED WIRE to make the HOMEMADE BRUSH (inventory).
- Enter the manhole.
- Use the HOMEMADE BRUSH; select the panel (G).
- Swap the pieces as shown (H).
- Pieces in the correct position will drop down.
- Play the HOP; earn the LADDER (I).
- Place the LADDER (J).
- Select (K).
- Place the VENT SYSTEM CHART (L).
- Go forward, right, left, left, right, and left (1-6).
- Take the STONE (M).
- Take the REBAR (N).
- Use the STONE and turn the handle (O).
- Walk left.
- Use the REBAR; take the RUBBER GLOVE (P).
- Take the POT (Q).
- Use the POWDER and PICK-AXE; take the 1-3/4 YELLOW CRYSTALS (R).
- Walk down.
- Place the BLUE MINERAL (A); use the RUBBER GLOVE (B).
- Place the POT (C); select the crushed mineral (D); take the BLUE POWDER.
- Select (E).
- Walk left.
- Place the BLUE POWDER, close the lid, and select the switch (F).
- Talk to Will (G).
- Take the PIECE OF ARMORED GLASS and STONE FLOWER (H).
- Place the STONE FLOWER; take the 2nd STONE DETAIL (I).
- Walk down.
- Place the 2 STONE DETAILS; take the PYRAMID (J).
- Place the PYRAMID (K).
- You gain the POCKET WATCH.
- Use the PIECE OF ARMORED GLASS and open the box; Take the GAS MASK and FLARE GUN (L).
- Take the DOOR HANDLE and select the button (M).
- Talk to the Reaper (N).
- Walk right and left.
- Place and select the DOOR HANDLE (O).
- Go forward.
- Remove the blanket (P).
- Take the KNOB (Q).
- Use the PIECE OF ARMORED GLASS and take the FOLDER; take the 1st STETHOSCOPE PART (R).
- Read the FOLDER; take the SURGICAL CLAMP (inventory).
- Walk down.
- Use the SURGICAL CLAMP to take the TOKEN (S).
- Use the TOKEN and select the door (T).
- Play the HOP; earn the KEY (U).
- Walk down and forward.
- Use the KEY; take the ROPE AND HOOK (A).
- Place the KNOB; select 5x (B).
- Select Cx3 and Dx2; take the SCREWDRIVER (E).
- Walk right.
- Use the FLARE GUN (F); use the ROPE AND HOOK (G).
- Take the KEY and read the tag (H).
- Go forward.
- Use the KEY (I).
- Walk right; enter the new opening (J).
- Open the wallet; take the ID CARD (K).
- Select (L).
- Take the SOLDIER FIGURINE (M).
- Open the panel and select (N). Use the SCREWDRIVER and take the SCREWS (O).
- Select (P).
- Place the SOLDIER FIGURINE (Q).
- Move the soldier on the indicated path (R).
- Take the KEY and SPRING (S).
- Combine the BROKEN STAPLER and SPRING to make the STAPLER (inventory).
- Go to the Infirmary.
New York Mysteries 3: The Lantern Of Souls (full) Mac Os 13
- Use the STAPLER (T).
- Use the SCREWDRIVER; take the TERMINAL CONNECTOR (U).
- Return to the Office.
- Place the TERMINAL CONNECTOR and the SCREWS; use the SCREWDRIVER (V).
- Flip the switch (W).
- Walk right (X).
Chapter 4: The Prison Cell
- Talk to Will (A).
- Use the KEY; take the HANDCUFFS (B).
- Move the rocks; take the 1st COINS (C).
- Walk down 2x.
- Place the HANDCUFFS; select the valve (D).
- Take the OIL CAN (E).
- Go to the Prison Cell.
- Use the OIL CAN (F).
- You earn the MECHANICAL ARM.
- Go to the Infirmary.
- Use the MECHANICAL ARM to take the FAUCET HANDLE (G).
- Place and select the FAUCET HANDLE (H).
- Open the lid; take the PLASTIC HEART (I).
- Select (J).
- Place the PLASTIC HEART.
- Place the pieces as indicated by the arrows (L-M).
- Take the KEY (N).
- Go to the Control Center.
- Use the KEY (A).
- Walk right.
- Enter the airshaft (B).
- Go to the Hall.
- Give the ID CARD; earn the KEY (C).
- Use the KEY and turn the handle (D).
- Enter Bishop's Office (E).
- Take the JACK (F).
- Take the 1st HANDLE (G).
- Go to the Hall of Fame.
- Use the SCREWDRIVER (H).
- Open the curtain and select (I).
- Swap the paintings as shown (J).
- Take the LEVER and WINCH HANDLE (K).
- Walk down.
- Place and select the WINCH HANDLE (L).
- Take the 2nd HANDLE (M).
- Enter Bishop's Office.
- Place and select the LEVER; open the envelope and take the PUNCHCARD (N).
- Return to the Secret Passage.
- Use the JACK; take the SAW (O).
- Walk down 3x.
- Use the SAW; take the METAL GRAPES (P).
- Go forward.
- Place and select the METAL GRAPES; take the 2nd STETHOSCOPE PART and 2nd COINS (Q).
- Combine the 2 STETHOSCOPE PARTS to make the STETHOSCOPE (inventory).
- Go forward.
- Place the STETHOSCOPE (R).
- Turn the dial to 9-3-0-6-8-2-1 (S).
- Select (T).
- Take the 2nd EAGLE FIGURINE (U).
- Go to the Bunker Entrance.
- Place the 2 COINS; take the 3rd EAGLE FIGURINE (A).
- Go to the Hall of Fame.
- Place the 3 EAGLE FIGURINES (B).
- Enter the manhole (C).
- Take the SLEDGEHAMMER (D).
- Place and select the 2 HANDLES; take the WELDING LAMP (E).
- Go to the Rock Ledge.
- Use the WELDING LAMP and SLEDGEHAMMER; open the chest (F).
- Take the CHAIN (G).
- Return to the Subway Tunnel.
- Place the CHAIN and close the cover (H).
- Use the PUNCHCARD (I).
- Open the door and select the lever (J).
Chapter 5: The Opera Entrance
- Talk to the Ticket Taker (K).
- Take the CANE (L).
- Talk to Henri (M).
- Use the CANE to take the TICKET (N).
- Give the TICKET to the Ticket Taker (K).
- Walk left.
- Take the DUST BRUSH (P).
- Walk down.
- Use the DUST BRUSH; take the THIN WIRE (Q).
- Bend the THIN WIRE to make the HOOK (inventory).
- Walk left.
- Use the HOOK to take the KEY (R).
- Use the KEY: take the CODE and UNIFORM (S).
- Walk forward.
- Take the 1st MASK (T).
- Place the CODE; push the buttons as indicated (U).
- Take the 1st PENNY (V).
- Open the door and select to play the HOP; you earn the PATTERN (W).
- Select (X).
- Place the PATTERN (A): use the pattern on the marked positions.
- Use the pattern on the marked positions (B).
- Use the pattern on the marked positions (C).
- Move the cups; take the BELL (D).
- Walk down.
- Place the BELL (E).
- Enter Backstage (F).
- Take the SUCTION CUP HOOK (G).
- Knock on the door; talk to the Singer (H).
- Take the HANDLE (I).
- Walk down 2x.
- Place and select the HANDLE; take the SOLVENT (J).
- Return to Backstage.
- Use the SOLVENT; take the KEY (K).
- Go to the Buffet.
- Place and select the SUCTION CUP HOOK; take the FLOUR SACK and SIPHON (L).
- Use the KEY and open the kit; take the PAINKILLERS and KNIFE (M).
- Place the SIPHON (N); select the glass (O) and use it on the bottle (P).
- Place the PAINKILLERS in the glass; take the PAINKILLERS (O).
- Return Backstage.
- Use the PAINKILLERS (R).
- Move the chairs and open the door (S).
- Play the HOP; earn the DRESS (T).
- Walk down 2x.
- Give the DRESS; earn the JEWELRY (A).
- Return the the Make-up Room.
- Place the JEWELRY; take the WIRE CUTTERS and AIR HORN (B).
- Walk down.
- Use the WIRE CUTTERS; take the GAFF and ADAPTER (C).
- Open the door and walk right.
- Place the ADAPTER; select the plug (D).
- Remove the empty sack and place the FLOUR SACK (E).
- Set the levers as shown (F).
- Take the PAINTER'S SET (G).
- Walk down 3x.
- Use the GAFF; take the WRENCH (H).
- Use the PAINTER'S SET (I).
- Use the color combinations of paints on the picture (J-N).
- You earn the 2nd MASK.
- Return to the Make-up Room.
- Select (Q).
- Place the 2 MASKS; swap the masks to the shown positions (R).
- Take the PIECE OF PATTERN (S).
- Walk down and right.
- Place the PIECE OF PATTERN, open the crate, and take the WOODEN SWORD (A).
- Walk down.
- Use the WOODEN SWORD and open the door (B).
- Walk left.
- Use the KNIFE; take the MUSIC BOX DRUM (C).
- Take the FILE (D).
- Walk down and forward.
- Open the lid and place the MUSIC BOX DRUM; take the FRAGMENT and 2nd PENNY (E).
- Walk down 2x.
- Use the TWO CENTS; select the button and lever. Take the SOUVENIR (F).
- Go to Tuner's Room.
- Place and select the FRAGMENT; take the WHEEL (G).
- Walk down and right.
- Place the WHEEL. Move the wheelbarrow and open the door (H).
- Walk left.
- Use the WRENCH; take the CHAIN (I).
- Move the 2 boxes to (J).
- Take the GLASS CUTTER and BRICK (K).
- Go to Tuner's Room.
- Place the CHAIN (M).
- Turn the wheel (N).
Chapter 6: The Secret Room
- Place the SOUVENIR: take the KEY (O).
- Use the BRICK to take the DECORATIVE TILE (P).
- Place the POCKET WATCH; take the SYMBOLS (Q).
- Walk down.
- Use the KEY and turn the handle (R).
- Play the HOP; earn the VIOLIN (S).
- Walk left.
- Place the VIOLIN (T).
- Take the 1st REAPER FIGURINE (U).
- Go to the Back Courtyard.
- Place and select the DECORATIVE TILE; take the 2nd REAPER FIGURINE (A).
- Return to the Hall of Fame.
- Use the GLASS CUTTER; take the HELMET (B).
- Walk to Bishop's Office.
- Use the AIR HORN (C).
- Take the RULER (D).
- Select (E).
- Place the RULER (F).
- Arrange the books as shown (G).
- Walk right.
- Take the PATTERN (H).
- Return to the Prison Cell.
- Use the FILE; move the lever (I).
- Play the HOP; earn the SAFE HANDLE (J).
- Go to the Bunker Entrance.
- Place and turn the SAFE HANDLE (K).
- Take the 1st TANK and 3rd REAPER FIGURINE (L).
- Read the clipboard (M).
- Go to the Office.
- Select (N).
- Place the 3 REAPER FIGURINES.
- Arrange the figurines as shown (O).
- Take the TELESCOPE LENS and read the diary (P).
- Return to the Secret Room.
- Place and select the TELESCOPE LENS (Q).
- Go to the Subway Tunnel.
- Talk to Will; earn the KEY (R).
- Go to the Office.
- Use the KEY; take the MEDAL (S).
- Go to Bishop's Office.
- Place the MEDAL; take the KEY (T).
- Use the KEY; take the POWDER SACK (U).
- Return to the Subway Tunnel.
- Use the POWDER SACK and push the plunger (A).
- Walk left.
- Take the WHEEL and LAMBDA SYMBOL (B).
- Place the HELMET; take the BOOMERANG (C).
- Walk down.
- Use the BOOMERANG to take the EXPANDER (D).
- Walk down.
- Place the LAMBDA SYMBOL (E).
- Select (F).
- Restore the images (G-L).
- Take the 4/4 YELLOW CRYSTAL (M).
- Walk down.
- Place the 4 YELLOW CRYSTALS (N).
- Select the lever (O).
- Place the PATTERN (J).
- Select 1-4; take the OMEGA SYMBOL (K).
- Go forward.
- Place the OMEGA SYMBOL (L).
- Select (M).
- Arrange the numbers as shown (N).
- Take the 1st ACTIVATION KEY and read the note (O).
- Return to the Arsenal.
- Use the EXPANDER; take the TOWER (P).
- Walk down 3x.
- Place the TOWER; take the STONE LION HEAD (Q).
- Go to the Archives.
- Place the STONE LION HEAD; take the MEDALLION (R).
- Place the WHEEL (S).
- Select (T).
- Use the JEWELRY MAGNIFIER (U).
- Enter 9872, pull the lever, and take the PUNCHCARD (V).
- Go to the Hall of Fame.
- Place the MEDALLION; take the 2nd Tank (A).
- Go to the Arsenal.
- Place the 2 TANKS; select and take the WEAPON (B).
- Walk down.
- Use the PUNCH CARD (C).
- Open the doors and select the lever (D).
Chapter 7: The Train Wagon
- Place the pipe (E) in the doors (F).
- Walk right.
- Take the PLIERS and BOLT CUTTERS (G).
- Walk down.
- Use the PLIERS; take the WEAPON (H).
- Walk right.
- Use the WEAPON (I).
- Use the BOLT CUTTERS (J).
- Go forward.
- Take the WRENCH (K).
- Walk down.
- Use the WRENCH; take the FIRE EXTINGUISHER (L).
- Walk down.
- Use the FIRE EXTINGUISHER; take the CROWBAR (M).
- Walk right and forward.
- Use the CROWBAR (N).
- Take the PATTERN and remove the batteries (O).
- Select (P).
- Place the PATTERN (Q).
- Connect the 4 sets (R).
- Go forward.
- Take the PIERCING TOOL (A).
- Walk down 2x.
- Use the PIERCING TOOL to take the CORK (B).
- Walk down.
- Use the CORK; take the RUBBER BOOTS and BELT (C).
- Go right and forward 2x.
- Use the RUBBER BOOTS (D).
- Walk right.
- Take the LASSO and use the BOLT CUTTERS; open the doors (E).
- Play the HOP; earn the KEY (F).
- Move the items; take the ELECTRIC PROD (G).
- Open the ELECTRIC PROD; take the BATTERIES (inventory).
- Walk down.
- Use the KEY, open the case, and take the FIRE HOSE (H).
- Walk down.
- Select the hydrant and add the FIRE HOSE (I).
- Place the BATTERIES (J).
- Enter 6-5-3 (K).
- Take the JACK (L).
- Walk down.
- Use the JACK (M).
- Select and open; take the COFFEE MACHINE HANDLE (N).
- Place and select the COFFEE MACHINE HANDLE (O).
- Select (P); take the HOT COFFEE (Q).
- Return to the Security Room.
- Open the freezer and use the HOT COFFEE; take the MAGNET (A).
- Combine the ELECTRIC PROD, MAGNET, and BELT to make the MAGNET ON A STICK (inventory).
- Walk down.
- Use the MAGNET ON A STICK to take the FUSE (B).
- Open the panel and select (C).
- Place the FUSE.
- Swap the fuses as shown; flip the switches (D).
- Press the button (E).
- Walk left.
- Use the LASSO (F).
- Walk down 2x.
- Select (G). Earn the 2nd ACTIVATION KEY.
- Return to the Observation Deck.
- Place the 2 ACTIVATION KEYS (H).
- Place the SYMBOLS (I).
- Select M-L-K-J-M-L-K-N-M-N.
- Congratulations! You have completed New York Mysteries: The Lantern of Souls!
New York Mysteries 3: The Lantern Of Souls (full) Mac Os 7
Created at: 2016-05-01