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- Apple was justified in disabling Secure Empty Trash (at least for SSDs). But you’ve got options. FileVault 2 to secure a whole drive. For SSD-based Mac owners, the best course if you want to be.
- When it comes to sore spots in Mac OS X, one thing immediately springs to mind: the Finder. Dissatisfaction with the Mac OS X Finder is endemic in the Mac user community, ranging from mild.
The Zen of X: Yes, Zen rhymes, because the X in Mac OS X is pronounced like 10. So why is it spelled X? First, it's not just an upgrade from OS 9; it's a whole new operating system from the ground up. Second, the X echoes the new OS' heritage. Like Linux, it is at its core a flavor of Unix. And third, Mac OS X is an unknown'an X-factor in the. 'Family Mysteries 2: Echoes of the Tomorrow' is an emotional cyberpunkish ride with a hint of romance that takes you straight into not-too-distant future. When the cybernetically-enhanced time traveler kidnaps your wife, and someone tries to frame you for the crime.
Did you know that the percentage of people playing games has increased compared to the ones who engage themselves in other entertainments?
Yes, it is because the advancements in this field have increased tremendously with time which gives a real-time experience.
With this year 2020 as a great boon factor, these games left people to stay connected with friends in their remote mode of entertainment.
You need not be with your friends however, you can always be connected. It is exactly what these games offer you. Besides, MMO games (Massively Multiplayer Online) have gained more users with immense graphics and an online comfort zone.
Have you heard of EVE Online?
What is Eve Online?
Eve Online is a community-driven Space-based MMORPG game (Massively Multiplayer Online Roleplay Games) developed by CCP Games. It is one of the top favorites in the list for Science-fiction game players.
This game takes place in New Eden which is a distant cluster of over 7000 star systems and set 21,000 years in the future. And don’t you dare think it is an easy game with the enormous amount of content heaped in your path.
Master your skills to build your character around your intended role – a Pirate, a Trader, a Miner/Producer, or a Mission Runner. After all, the most alluring factor of Eve Online is its never-ending goal.
Also Read:Difference b/w Ripped, Reloaded and Repacked Games!
Do you think there are equal best MMO games like Eve online? And are you an ardent fan of Science fiction games? Then do check out the list below for some of the best multiplayer games and single-player games like EVE Online:
10 Games Like EVE Online Top Picks
1. Elite Dangerous
- Genre: Space flight simulation game
- Developer and Publisher: Frontier Developments
- Website:http://www.elitedangerous.com/
- Platforms: Windows, OS X, PS 4, Xbox One
It is the 4th game in the Elite Series. Far from the earth and set in the year 3304, you will be inhabiting Elite’s Milky Way consisting of 400billion star systems (Yes, you read it right! EVE has 5000 star systems).
This game starts with a special space area which is accessible only to the new players with a special pilot license and you will be provided with a small amount of credit. There is a good tutorial for the basics of the game. They provide you with both solo and multiplayer player modes.
Player’s Activities involve – Trading, Mining, Assassination, Piracy, Hunting, and much more. Activities can be performed in both legal or illegal ways.
2. Star Conflict
- Genre – Space action simulation game
- Developer – Star Gem inc
- Publisher – Gaijin Entertainment
- Website: https://star-conflict.com/
- Platforms: Windows, Steam OS, Linux, OS X
This is an amazing fast-paced action-packed free-to-play business model. The central key of the game concentrates on PvP spaceship battles, PvE missions, and an online open-world sandbox mode.
This game has an amazing storyline plotted and can be read on their website (link: https://star-conflict.com/en/game/storyline) and no doubt about its graphics being visually enticing.
This is a strictly a Multiplayer game with no solo mode.
Player’s Activities – Control dozens of Spaceships, Participate in space battles, Build spaceships, and collect credits to create better spacecraft.
3. Oolite
- Genre – Space trading and Combat Simulator
- Developer and Publisher – Giles Williams and Jens Ayton
- Website: http://oolite.org/
- Platform: Windows, Linux, Mac OS X, FreeBSD, SGI Irix, Pandora
This is a free and open-source 3D environment Space Combat simulation game. By its name, Oolite – Object-Oriented (E)lite, this game was inspired by Elite and share several similarities.
You have to pilot a space vessel that can accomplish interstellar travel to other nearby planets. The vessel is capable of generating wormholes for achieving the same.
Player’s Activities – Unlike other games, Oolite does not have any defined set of goals. Earning money by trading goods across different planets and Elite ranking are the two core factors of the game.
4. Perpetuum
- Genre – Vehicular Combat MMORPG
- Developer and Publisher- Avatar Creations
- Website: http://www.perpetuum-online.com/
- Platforms: Windows
Perpetuum is another top-one in MMORPG science fiction games where the storyline takes place on a distant planet inhabited by robot-like creatures but not completely space-themed as Eve Online.
This is a player-driven economy game that takes place on a planet similar to the Earth with advanced technology and resources. Gates to the Human race are opened to conquer them.
Player Activities – Fighting for new territories, Trading, Building to develop existing infrastructure, or setting up new corporations.
5. Star Wars – The Old Republic
- Developer – BioWare Austin
- Publisher – Electronic Arts
- Website:https://www.swtor.com/
- Platform: Windows
Here is the choice if you are a Star Wars fan. SWTOR is a massively popular free-to-play MMORPG game that gives you the option to play at the center of your own plot-driven Star Wars saga. You are can play one of the fabled roles from your Star Wars characters. Being on the Light or Dark side is your choice.
Player Activities– Pilot your starship, Gathering, and completion of tasks, Exploring, and Defeating enemies.
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6. Dark orbit
- Genre – Action Roleplaying MMORPG
- Developer and Publisher– Bigpoint
- Website:http://darkorbit.com/
- Platforms: Windows, Mac, Linux
Dark Orbit is a 3D isometric Flash MMORPG game where you are a space pilot and fight against the evil non-players and other real-life players.
The player makes his choice between the three companies provided at the start. Your efforts are to fight against the aliens who pose a threat to the human race.
Player Activities– Combat against enemies, Gaining power and wealth as an individual and for the company.
7. X3 Terran Conflict
- Genre – Space trading and Combat Simulator
- Developer– Egosoft
- Publisher – Deep Silver
- Website: http://www.egosoft.com/games/x3tc/info_en.php
- Platforms: Windows, Linux, Mac OS X,
This game in the X trilogy takes us to the grand finale in the solar system. As a player, you are entitled to have a multitude of exploration in the vast universe.
With the help of Jumpgates, you can travel across the various sectors provided in the game that are owned by variety of races.
This game follows a single-player mode.
Player Activities – Exploring, Trading, Construction, and some Combats.
8. Eve Echoes
- Genre – Space Flight Simulation MMO Game
- Developer – NetEase Inc, CCP Games
- Publisher – NetEase Inc
- Website: https://www.eveechoes.com/
- Platform: Android
EVE Echoes is a next-gen mobile MMO spaceship based game. This is a simpler version of its successor EVE Online on the mobile Android platform.
This one came as the solution to casual players who dreamt of playing a massive game like Eve Online on a mobile platform. It is perfect to be called “EVE’s little brother”.
9. No Man’s Sky
- Genre – Action-Adventure Survival
- Developer and Publisher – Hello Games
- Website:https://www.nomanssky.com/
Next on our list is an action-based survival game where the player takes the role of an alien humanoid planetary explorer, called “Traveller” in the game.
The Universe here comprises 14 quintillion planets and are differentiated by their eco-system. All the galaxy parts are built by procedural generation using deterministic algorithms and random number generators.
Player Actions – Survival, Exploration, Trading, and Combat.
10. Vega Strike
- Genre– First Person Space Flight Simulation Game.
- Developer – Vega Strike Games
- Website:http://vegastrike.sourceforge.net/
- Platforms: Windows, OS X, FreeBSD, IRIX, Linux
We have another game on our list which is inspired by Elite. In this Vega Strike, you are introduced to a dynamic universe with diverse factions. This game allows you to build relations when traversing between factions.
This could be positive or negative based upon the actions taken there. Make it a point to invest in your vessels cleverly to withstand all the dangerous combats.
Player Actions – Exploration, Trading, and Combat which are profitable.
End Note
Games like EVE Online are yet to have a massive hit in the upcoming years. Both the technology and its users are increasing day-by-day which opens a lot of opportunities and experience in this field. So, definitely, the future has many things awaiting us. But whatsoever,
“Enjoy the Game Control; Own your Mind Control”
WHAT ARE YOUR BEST MULTIPLAYER GAMES? LET US KNOW IN THE COMMENTS
Predicting major improvements for sore spots in Mac OS X is a long-standing tradition. Like most Apple-related predictions, these things tend to be repeated until they come true, or until a decade passes, whichever comes first. When it comes to sore spots in Mac OS X, one thing immediately springs to mind: the Finder.
Dissatisfaction with the Mac OS X Finder is endemic in the Mac user community, ranging from mild frustration to deep-seated rage. Unsurprisingly, each new Mac OS X release has been the vehicle for a parade of Finder fantasies. Early on, when the Carbon/Cocoa split was still not widely understood and the less-known Cocoa API was assigned near-magical properties, all the ills of the Finder were blamed on its Carbon roots. A new Finder, rewritten using the Cocoa API, became the holy grail.
Mac OS X 10.1 arrived with no Cocoa Finder in sight, but hey, give them some time, right? The Cocoa Finder mania ramped up a bit for the first publicly branded big-cat release, 10.2 Jaguar, but it too lacked Cocoa Finder goodness. After Jaguar, the irrational attachment to Cocoa began to wane as the Mac community largely succeeded in educating itself (and as more high-quality Carbon applications proved that API choice does not dictate software quality).
When word of an 'all-new UI' for the Finder in Mac OS X 10.3 Panther began to leak out, the Finder frenzy reached a peak. 'Finally, after almost three years, they're fixing the Finder!' The Cocoa Finder meme briefly flared again, but was quashed. A new Finder is a new Finder, right? Let's not get greedy. But as it turns out, the 'new' Finder was mostly just a slightly different look for the windows, plus a revised toolbar and very basic sidebar. This was no fundamental UI overhaul, nor was it the cleansing of long-standing bugs and performance pitfalls that even the most pessimistic Mac users expected.
During the development of Mac OS X 10.4 Tiger, Finder expectations were at an all-time low. And yet the rumors of an all-new (maybe even Cocoa!) Finder still dutifully appeared in the final run-up to Tiger's release. And again, even those faint hopes were dashed.
So here we are in early 2006, nearly five years into the history of Mac OS X, awaiting the release of Mac OS X 10.5 Leopard some time in late 2006 or 2007. Does hope for the Finder spring eternal? You bet it does. In late 2005, a single, short post at MacosXrumors re-ignited the Finder fire.
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[A]nonymous sources revealed to MacosXrumors the first major feature of Leopard and it looks like it has to do with the Finder. According to the sources, Apple will entirely re-design the Finder in its next major Mac OS X update. ...
From this one seed, planted in a low-traffic corner of the Mac web in October 2005, hundreds of tiny flowers bloomed. Reports of an 'all-new Finder' appeared on other rumors sites, and then Mac news sites as well. Eventually, the echoes were so many and so distant that they appeared to be confirmations of the original rumor report.
And yet as far as I've been able to determine, every Leopard Finder rumor after October 2005 can be traced back not to private, independent 'sources,' but to that single MacosXrumors post. That's a reflection of both the collective exhaustion of the Mac community on the whole Finder issue, and the indomitability of the idea, the hope, the dream, that someday, somehow, we can all love the Finder again.
AdvertisementNow I know what some of you are thinking. 'There goes Siracusa again, harping on his stupid Finder issues. Give it up! The Finder is fine now.' Yes, the Mac OS X Finder has gotten better over the years. But (to paraphrase a recent Mac Ach post) while I'd much rather be stabbed in the eye than shot in the head, they both still suck.
Earlier this month, we learned that Apple seems to agree with that assessment...or at least tacitly acknowledges that the sentiment is widespread outside of Apple. Take a look at this job posting for a Finder Software Engineer.
The Finder team is seeking an energetic, motivated software engineer to help develop next generation versions of the Finder, the notorious file browser for Mac OS X. You will be responsible for developing new features of an application that is often perceived by our users as the 'face of the system'.
Emphasis added, but <a target='snd' href='https://cdn.arstechnica.net/staff/fatbits.media/notorious.wav'>hoo boy! That sure isn't the sound of a company that's proud of its existing product.
I was actually slightly miffed when I saw that job listing because I've been planning to write something about the Finder for a while now. I guess it's my own fault for slacking on the FatBits front. Call it a post-MWSF let-down. Anyway, I'll now briefly post what I had planned to post earlier. Just imagine that you're reading it before seeing the job listing and it'll seem a lot more prescient. Maybe. Starting over...
So, the Leopard Finder...could this be the release? Yeah, we've been burned before (four times in five years, in fact), but it stands to reason that someday the longest-suffering Mac OS X application will get some software loving. I mean, right? Doesn't it? We friggin' switched to Intel CPUs! It's future time! What's it gonna take, huh? Apple PDAs? iPods with cameras? Throw me a frickin' bone here!
But seriously folks, I actually think a new Finder is coming. Yes, maybe even a Cocoa Finder. But either way, I mean 'all new' as in 'looks different and works differently.' As always, it's tempting to extrapolate from the UI of whatever the most recently released Apple software product happens to be. I will now give in to that temptation and admit that when I envision Apple's Brand New Finder™, I see an application that takes a lot of stylistic and functional cues from Aperture. (That doesn't mean anything other than that I'm easily influenced by shiny things, but bear with me...)
Obviously, in my vision, I also see an end to the stubborn bugs and sluggishness that have long plagued the Mac OS X Finder. In that area, perhaps the Aperture connection is a bit less favorable. For now, let's just assume that things will actually work correctly and be reasonably fast and beachball-free.
So, this dark, sleek, Aperture-esque Finder with translucent black-tinted information palettes and metadata-powered auto-stacking features...will this finally fix the Finder? Will this be the Finder of my dreams? Sadly, these are two different questions. And here lies the ultimate tragedy inherent in even my Leopard Finder fantasies.
AdvertisementI believe that the Finder will (eventually) rise, phoenix-like, from the PowerPlant ashes of its shameful past. Furthermore, I applaud any such effort in service of a Brave New plan. At this point, the Finder desperately needs some sort of vision—any vision— to guide it. Unfortunately, my guess is that the vision behind the new Mac OS X Finder will have at its core the concept of 'file browsing.'
Don't get me wrong, I can appreciate a good file browser as much as the next guy—and the current Mac OS X Finder sure as hell isn't it. So yeah, a better browser implementation will be great. It's just that I think there's more to file management than browsing.
A browser-mode-only Finder built in service of a coherent vision will surpass the current Finder by light years. It'll do a little happy dance on the old Finder's head. But it will likely make my daily Finder usage less satisfying due to the total removal of even a poor approximation of spatial features.
This is my fantasy, and this is my fear: that the Finder will be reborn, and it will be like The Omen. But I'm willing to take one for the team. If Apple wants to go full-bore browser-only, and does so with gusto, fielding a Finder with a UI that's at least as daring as Aperture's, I will thank the Gods that they finally did something. And I will try my best to rejoice in the glow of screenshots showing a beautiful interface that will make me less efficient, but will perhaps make others happy anyway.
Okay, back to the present day. So, in light of the Finder job posting, how'd I do? It looks like my prediction of possible Cocoa goodness, while an adorable nod to an ill-founded meme of the past, is soundly knocked down by the list of requirements for the new Finder team member:
Excellent knowledge of C++ ...
Experienced in using STL, Boost ...
Knowlege[sic] of Core Graphics, HIView and Carbon, Core Foundation
Okay, so, Carbon it is. How about my dire browser-only 'spatial doomsday' scenario? Well, the job listing does describe the Finder as 'the notorious file browser for Mac OS X.' It also says, 'You will be working on user interfaces spanning various browser views...' That's still not a confirmation of my worst fears, but it certainly doesn't put me at ease.
And speaking of fears, there's some more worrisome language in the job description. It says that the candidate will 'participate in all of the various stages of feature development from design brainstorms, through feature development' and lists 'experience with various phases of the UI design process' as a requirement.
Now far be it from me to impugn the very existence of the elusive software renaissance man (or woman), but I still find it troubling that Apple is trying to get the C++/STL/Carbon person to help design the user interface as well. If you find That Person, then great. But a programmer designing a really great user interface is the exception, not the rule (yes, even among Mac developers). A job listing like this really makes me wonder what the software design process is like inside Apple these days.
Finally, what does this all say about the timeline or scope of the Finder project? I predicted big things for the Finder in Leopard, but if Apple is still looking for people—people who will apparently be in on the initial design process—it does not bode well for a 'big bang' Finder update in Leopard. Either the new Finder will be 'mildly improved (again)' or it'll appear in Mac OS X 10.6 Ocelot in 2008 or 2009. I'm not sure which possibility worse.
Ah, but the beauty of a Jobs-run Apple is that there's always the possibility that any and all predictions are completely wrong. I think we'll find out more at WWDC 2006. My Finders are crossed.
- Yes, I know the Finder shed PowerPlant in Tiger. No email, please. ?
- I made that up. ↩